You know, I've been racking my brain the last couple months trying to figure out what to talk about. I'd say to myself, "these games seem interesting enough to talk about" when I start them, but then turned in "I'm not really feeling it" as I played them. And by that, I don't mean "bad", but rather just "uninteresting" and/or "did not click with me".
LEGO Star Wars: Microfighters



I know if sounds like I'm being overly harsh about it, so please understand that most of my gripes are basically nit-picking. Its simple and fun, but it was almost certainly made for a younger age group than the one I inhabit. Younger people need something that isn't as complex or crazy as most of the modern scrolling shooters, but that doesn't mean I'm going to gloss over shortcomings that could have made even a children's game better. There is a good game in here, but it could be better. And hey, it does have LEGO's and Star Wars, both of which are pluses in my book.
Disclosure: LEGO Star Wars: Microfighters is available on iOS and Android. The version I played was the Android version on a Nexus 7 (2013).
Hammerwatch
There's a castle on the hill, and you're part of a group of adventurers, maybe you should go check it out. Sure, there are probably loads of monsters and deadly traps, but what about all that loot and gold? It could be worth it.
Hammerwatch is an overhead view dungeon crawler in the vein of Gauntlet. You pick a class, and wander through a set of dungeons of increasing complexity killing hordes of monsters (and a few bosses), avoiding traps, finding hidden rooms, grabbing keys to open doors, and breaking lots and lots of breakable objects for the cash monies. Money buys upgrades to health, magic, damage, and other useful things, eventually. If you have friends you can even do it with online multiplayer. I have no friends, and thus did not try this, though I'd hazard to guess that it probably makes this a bit funner.
To progress you need to activate 4 sets of switches that located around each level to open a portal to a boss, then the next level. Each level is broken up into several floors connected by staircases, with all the aforementioned stuff happening in between, and the level layouts tend to be somewhere between too big and too big.
Graphically, it uses a nice, pixel art style that's easy to decode, and use some minor light and shadows for effects. Enemies range from bugs to skeletons, elementals to giant eyes, all the things that are regularly associated with high fantasy. It does have controller support, but getting it to work can be a minor annoyance if, like me, you don't always keep one plugged into the PC. Music is, well, I don't have the proper vocabulary to really talk about music on anything more than a cursory level. So, the music fits well with game, and is generally unobtrusive. It uses a hard save, checkpoint save, and a lives system. Its very save-scum-able in single-player, but bad luck on the checkpointing can make it difficult to progress, and I don't do regular saves as often as I should.
The crux of the issues I've been having in the time I've played: everything seems to happen eventually, but that "eventually" feels like it takes longer than it should. The individual levels are large and labyrinthine and take a long time to go through, and movement speed still seemed slow after buying several upgrades. Finding the various merchants that sell upgrades can be an exercise in itself, sometimes easy to find, and sometimes hidden, sometimes early in the stage and sometimes later. And woe be to you if you finally get enough gold to afford an upgrade and where was the one merchant I have to find again? All the way over there through two specific staircases and the over half of the floors I traversed between them and how do I read this map anyways?

I'll say it again, there's nothing specifically wrong with Hammerwatch, but there are definitely things that could have been done better. As it is, I feel like the pacing is really weird, and not in a good way. So I'll say, multi-player its probably fun, but single-player, I just wasn't feeling it. Everything else is just gripes with how the game was built: nothing really wrong, just things that I feel could have been done better.
Disclosure: Hammerwatch is available on PC via Steam, GoG, and the Humble Bundle Store. My copy was obtained via a Humble Bundle sale, my play time was as the Archer class, I did not play any co-op.